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Pascal/Delphi Source File
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1994-03-17
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25KB
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1,023 lines
program HUNCHBACK;
uses Dos,Crt,Graph3,Graph;
const
On=True;
Off=False;
Hdir='';
Icons=19;
Walls=12;
MaxWeapon=20;
GrdIcn:array[1..10] of byte=(14,14,15,15,16,16,16,15,15,14);
No:array[1..10] of byte=(1,2,3,2,4,5,6,5,7,8);
Ad:array[1..10] of shortint=(0,2,0,2,0,4,2,4,-2,-9);
type
ScrTyp=array[1..16368] of byte;
IcnTyp=array[1..185] of byte;
WpnTyp=record
Typ,Yps:byte;
Spd:shortint;
Int,Del,Cnt,Xps:word;
Fst:boolean;
end;
HiscTyp=array [1..7] of record
Name:string[20];
Scor:integer;
end;
Str80=string[80];
Str255=string[255];
var
Screen:ScrTyp absolute $B800:$0000;
Icon:array[1..Icons] of IcnTyp;
BlIcon:array[1..800] of byte;
Regs:Registers;
Ctr,Ctr2:word;
Behind:IcnTyp;
Gd,Gm,StringTop,
ox,x,oy,y,NextXlife,
Walk,OWlk,Wmin,Wmax,Pause,Score,
Rx,Urx,Orx,Ourx,Bonus,BonCnt:integer;
xd,oxd,yd,oyd,Rxd,Hanging:shortint;
Jmp,GrdCnt,GrdNo,Weapons,WallNo,Lives,
StartLevel,StartWall,Level,LastPos:byte;
Key:char;
Reached,Rope,Guards,Pits,LetGo,UseFont,
Started,Falling,FirstFall,Dead,Quit,
RgtShft,LftShft,NumLk,CapsLk,ScrlLk,Ins:boolean;
Weapon:array[1..MaxWeapon] of WpnTyp;
Wall:array[1..12,1..200] of integer;
Octave,Tempo:byte;
AllLength,Music:real;
Step,TuneStopped,TitleMusic:boolean;
Hisc:HiscTyp;
HiscFil:file of HiscTyp;
Publ,Auth,Adrs,City:Str80;
procedure GameFont; external;
{$L FONT.OBJ}
procedure Sound1(Frq:word);
begin
if not ScrlLk then Sound(Frq);
end;
procedure Sound(Frq:word);
begin
Sound1(Frq);
end;
procedure GetShiftStats;
begin
with Regs do begin
AH:=$2;
Intr($16,Regs);
RgtShft:=(AL and 1)=1;
LftShft:=(AL and 2)=2;
ScrlLk:=(AL and 16)=16;
NumLk:=(AL and 32)=32;
CapsLk:=(AL and 64)=64;
Ins:=(AL and 128)=128;
end;
end;
function St(Num:integer):Str80;
var Temp:Str80;
begin
Str(Num,Temp);
St:=Temp;
end;
{$I HPLAY.INC}
procedure Wnum(Value:integer; Nums,x,y:byte);
var
St:Str80;
Ctr:byte; { The new font works only on 100% PC compatibles, }
Ch:char; { no ATs, then the original font is used }
begin
Str(Value:Nums,St);
GotoXY(x,y);
for Ctr:=1 to Length(St) do begin
Ch:=St[Ctr];
if Ch=' ' then Ch:='0';
if UseFont then if Ch in ['0'..'9'] then Inc(Ch,128);
Write(Ch);
end;
end;
procedure Wstr(Txt:Str255);
var
Ctr:byte;
begin
for Ctr:=1 to Length(Txt) do
Write(Chr(Ord(Txt[Ctr])+(128*Ord(UseFont))));
end;
function GetInput(x,y,Len,Col:byte):Str80;
var
Tmp:Str80;
Pos:byte absolute Tmp;
Key:char;
begin
Pos:=0;
TextColor(Col);
Tmp:='';
repeat
GotoXY(x+Pos,y);
Write(#150);
Key:=ReadKey;
case Ord(Key) of
32..126:if Pos<Len then begin
Write(#8,Chr(Ord(Key)+128));
Inc(Pos);
Tmp[Pos]:=Key;
end;
8:if Pos>0 then begin
Write(#8#32);
Dec(Pos);
end;
end;
until (Key=#13) and (Tmp<>'');
GetInput:=Tmp;
end;
function Smallest(A,B:integer):integer;
begin
if A<B then Smallest:=A
else Smallest:=B;
end;
procedure Count(var V:integer; Add,Low,High:word);
begin
Inc(V,Add);
if V<Low then V:=High;
if V>High then V:=Low;
end;
procedure Black(x,y,xs,ys:word);
begin
BlIcon[3]:=xs; BlIcon[5]:=ys;
PutPic(BlIcon,x,y);
end;
function ImSize(x1,y1,x2,y2:word):word;
var
x,y:word;
begin
x:=x2-x1+1; Y:=y2-y1+1;
ImSize:=(6+Trunc((x*2+7)/8)*y);
end;
procedure Box(x,y,x1,y1:word);
begin
SetFillStyle(1,0);
Bar(x,y,x1,y1);
SetColor(2);
MoveTo(x,y); LineTo(x,y1); LineTo(x1,y1);
SetColor(1);
LineTo(x1,y); LineTo(x,y);
end;
procedure OutLine(x,y:integer; Txt:Str80; OCol,TCol:byte);
var ax,ay:shortint;
begin
SetColor(Ocol);
for ay:=-1 to 1 do
for ax:=-1 to 1 do if(ax<>0) or(ay<>0) then
OutTextXY(x+ax,y+ay,Txt);
SetColor(TCol);
OutTextXY(x,y,Txt);
end;
procedure LoadHiScores;
var Ctr:byte;
begin
Assign(HiscFil,Hdir+'HISC.DAT'); {$I-}
Reset(HiscFil); {$I+}
case(IOresult=0) of
True:begin
Read(HiscFil,Hisc);
Close(HiscFil);
end;
False:for Ctr:=1 to 7 do with Hisc[Ctr] do begin
case(Ctr mod 2=1) of
True:Name:='Robert Schmidt';
False:Name:='FireBall Software';
end;
Scor:=(11-Ctr)*200;
end;
end;
end;
procedure SaveHiScores;
begin
Assign(HiscFil,Hdir+'HISC.DAT');
ReWrite(HiscFil);
Write(HiscFil,Hisc);
Close(HiscFil);
end;
procedure Video(State:boolean);
begin
case State of
On:Port[$3d8]:=$A; { Quick and dirty !! }
Off:Port[$3d8]:=2; { May not work on ATs }
end;
end;
function Decode(Txt:Str80):Str80; { Just a vacsine against pirates }
var Ctr:byte;
begin
for Ctr:=1 to Length(Txt) do
Dec(Txt[Ctr],128);
Decode:=Txt;
end;
procedure Wlin(y:integer; Txt:Str255);
begin
OutTextXY(160,y,Txt);
end;
procedure Initialize;
var
IcnFil:file of byte;
WalFil:file of integer;
Tmp:IcnTyp;
IconNo,WallNo:byte;
Isize,Cnt:word;
Dat,Gd,Gm:integer;
begin
Randomize;
NoSound;
SetIntVec($1F,@GameFont);
InitPlay;
GraphColorMode;
Gd:=CGA;
Gm:=CGAC0;
InitGraph(Gd,Gm,'');
DirectVideo:=Off;
Video(Off);
GotoXY(1,1); Write(#150);
UseFont:=(Screen[1]=255);
ClearDevice;
GotoXY(12,9); Wstr('Loading Hunchback...');
TextColor(1);
GotoXY(8,11); Wstr('Please wait a few seconds...');
Video(On);
Publ:=Decode('╞Θ≥σ┬ß∞∞á╙∩µ⌠≈ß≥σá╠⌠Σ');
Auth:=Decode('╥∩Γσ≥⌠á╙πΦφΘΣ⌠');
Adrs:=Decode('╧∞σá╬∩≥Στßß≥Σ≤÷σΘá┤┤');
City:=Decode('╖░┤╣á╘≥∩εΣΦσΘφ¼á╬╧╥╫┴┘');
GetPic(BlIcon,0,0,25,25);
CheckEOF:=Off;
CheckBreak:=Off;
Assign(IcnFil,Hdir+'ICONS.DAT');
Reset(IcnFil);
IconNo:=1;
while(not Eof(IcnFil)) and(IconNo<=Icons) do begin
for Ctr:=1 to 6 do
Read(IcnFil,Tmp[Ctr]);
Isize:=ImSize(1,1,Tmp[4]*256+Tmp[3],Tmp[6]*256+Tmp[5]);
for Ctr:=7 to Isize do
Read(IcnFil,Tmp[Ctr]);
Icon[IconNo]:=Tmp;
Inc(IconNo);
end;
Close(IcnFil);
FillChar(Wall,SizeOf(Wall),#0);
Assign(WalFil,Hdir+'WALL.DAT');
Reset(WalFil);
WallNo:=0;
Read(WalFil,Dat);
while(not Eof(WalFil)) and(WallNo<Walls) do begin
if Dat=MaxInt then begin
Inc(WallNo);
Cnt:=1; repeat
Read(WalFil,Dat);
if Dat<>MaxInt then Wall[WallNo,Cnt]:=Dat;
Inc(Cnt);
until(Dat=MaxInt) or Eof(WalFil);
Writeln;
end;
end;
LoadHiScores;
Video(Off);
ClearDevice;
SetTextJustify(CenterText,TopText);
SetTextStyle(GothicFont,0,5);
SetColor(2); OutTextXY(158,-3,'HUNCHBACK');
SetColor(3); OutTextXY(160,-5,'HUNCHBACK');
SetTextStyle(TriplexFont,0,0);
SetUserCharSize(2,3,2,5);
SetColor(1); Wlin(34,'Version 1.02');
SetUserCharSize(1,2,1,2);
SetColor(2); Wlin(45,'Programming, graphics and sound by');
Wlin(85,'Copyright (C) 1988 & 1989 of');
SetUserCharSize(7,10,7,10);
SetColor(3); Wlin(62,Auth);
Wlin(101,Copy(Publ,1,17)+' Limited');
SetTextStyle(SmallFont,0,0);
SetUserCharSize(1,1,1,1);
SetColor(2); Wlin(122,'Write to: '+Publ+', c/o '+Auth+',');
Wlin(131,Adrs+', '+City);
SetUserCharSize(1,1,1,1);
SetColor(1);
Wlin(145,'This product is distributed under the FreeWare Concept.');
Wlin(155,'You may therefore freely share a copy of the program');
Wlin(165,'to your friends, but without demanding any kind of fee');
Wlin(175,'or payment. If you enjoy the game, a contribution of');
Wlin(185,'approximately $15 will be most appreciated.');
Video(On);
SetTextJustify(LeftText,TopText);
LastPos:=0;
StartLevel:=1; StartWall:=1;
Dead:=False; Quit:=False;
Key:=ReadKey;
end;
procedure ShowTitle;
var
Ctr,Col,Rank:byte;
PrevSc:integer;
TitFil:file of ScrTyp;
Slch,Swch:char;
begin
TitleMusic:=On;
TuneStopped:=False;
Assign(TitFil,Hdir+'TITLE.PIC');
Reset(TitFil);
Video(Off);
ClearDevice;
Read(TitFil,Screen);
Video(On);
Close(TitFil);
Play('t160 o3 l8');
repeat
Ctr:=1;
repeat
case Ctr of
1:Octave:=3;
2:Octave:=5;
3:Octave:=1;
end;
Play('a>c4de.f#16ed4<bg.a16b>c4<aa.g16ab4ge4'+
'a>c4de.f#16ed4<bg.a16b>c.<b16ag#.f#16g#a4.a4p'+
'>g4.g.f#16ed4<bg.a16b>c4<aa.g#16ab4g#e4.'+
'>g4.g.f#16ed4<bg.a16b>c.<b16ag#.f#16g#a4.a4p4');
Inc(Ctr);
until(Ctr>3) or TuneStopped;
until TuneStopped;
while KeyPressed do Key:=ReadKey;
TitleMusic:=Off;
TuneStopped:=False;
Video(Off);
ClearDevice;
SetTextJustify(CenterText,TopText);
SetTextStyle(GothicFont,0,4);
SetColor(3); Wlin(-7,'Hunchback');
SetTextStyle(GothicFont,0,2);
OutTextXY(40,148,'Hall Of');
OutTextXY(40,168,'Fame');
SetTextStyle(SmallFont,0,4);
SetTextJustify(LeftText,TopText);
PrevSc:=0; Rank:=0;
for Ctr:=1 to 7 do begin
Col:=1+Ord(Ctr=LastPos)*2;
TextColor(Col);
with Hisc[Ctr] do begin
GotoXY(12,Ctr+18);
if Scor<>PrevSc then Inc(Rank);
Wstr(St(Rank)+' '+Name);
Wnum(Scor,5,35,Ctr+18);
PrevSc:=Scor;
end;
end;
SetTextStyle(SmallFont,0,4);
SetTextJustify(CenterText,TopText);
SetColor(2);
Wlin(26,'In this game, you play the role of Quasimodo, whose');
Wlin(34,'purpose is to reach the other end of the huge castle');
Wlin(42,'wall, where the beautiful princess Esmeralda is kept');
Wlin(50,'captured in the castle tower. To continue to the next');
Wlin(58,'part of the wall, you''ll have dodge several obstacles');
Wlin(66,'to reach the bell and ring it. Watch out for arrows,');
Wlin(74,'cannonballs and stabbing guards.');
Wlin(82,'To make Quasimido walk, use the left and right SHIFT');
Wlin(90,'keys. Press Enter or Spacebar to jump.');
SetColor(1);
OutTextXY(65,100,'Choose skill level:');
OutTextXY(65,108,'(Press 1-3)');
OutTextXY(210,100,'Choose start wall:');
OutTextXY(210,108,'(Press A-L)');
SetColor(2);
Rectangle(124,101,145,119);
Rectangle(267,101,287,119);
SetColor(3); Wlin(119,'Press Enter or Spacebar to start, ESC to quit.');
SetColor(2); Wlin(129,'Scroll Lock toggles sound, Num Lock toggles pause.');
SetColor(3); SetTextStyle(GothicFont,0,2);
SetTextJustify(LeftText,TopText);
Video(On);
repeat
Slch:=Chr(48+StartLevel);
Swch:=Chr(64+StartWall);
OutTextXY(130,99,Slch);
OutTextXY(270,99,Swch);
Key:=UpCase(ReadKey);
case Key of
'1'..'3':begin
StartLevel:=Ord(Key)-48;
Black(130,117,15,15);
end;
'A'..'L':begin
StartWall:=Ord(Key)-64;
Black(270,117,15,15);
end;
end;
until Key in [#13,#32,#27];
if Key=#27 then Quit:=True;
SetTextStyle(DefaultFont,0,1);
end;
procedure ScrollLeft;
type
ScrHalf=array [0..100,0..79] of byte;
var
Scr1:ScrHalf absolute $B800:0000;
Scr2:ScrHalf absolute $B800:8112;
Line:byte;
begin
for Line:=0 to 100 do begin
Move(Scr1[Line,4],Scr1[Line,0],80);
Move(Scr2[Line,4],Scr2[Line,0],80);
end;
(* Move(Screen[5],Screen,16384);*)
end;
procedure Game;
procedure BellString;
begin
SetColor(3);
Line(307,StringTop,307,93);
end;
procedure TurnLeft;
begin
if not(Walk in [1..4]) then begin
Walk:=2;
Wmin:=1; Wmax:=4;
end;
xd:=-1;
end;
procedure TurnRight;
begin
if not(Walk in [5..8]) then begin
Walk:=6;
Wmin:=5; Wmax:=8;
end;
xd:=1;
end;
procedure Man;
begin
if Falling then begin
Sound((400-y)*5);
Inc(y,7+4*Ord(y>127));
if y>200 then Dead:=True;
if oy>103 then PutPic(Behind,ox,oy);
if oy<122 then Black(ox,Smallest(103,oy),17,19);
GetPic(Behind,x,y,x+14,y-18);
end else begin
if(Owlk<>Walk) or(oy<>y) or(ox<>x) then Black(ox+Ad[Owlk],oy,15,19);
if Reached then BellString;
end;
PutPic(Icon[No[Walk]],x+Ad[Walk],y);
end;
procedure ShowGuards;
var
xp:word;
Gicn:IcnTyp;
begin
for Ctr:=1 to 3 do begin
xp:=Ctr*80-8;
if Ctr=GrdNo then begin
Gicn:=Icon[GrdIcn[GrdCnt]];
if GrdCnt>7 then Black(xp,119-GIcn[5],3,6);
if(xp>x-1)and(xp<x+15)and(GrdIcn[GrdCnt]>14) then Falling:=True;
end else Gicn:=Icon[14];
PutPic(Gicn,xp,119);
end;
end;
procedure ShowLives;
var Ctr:byte;
begin
if Lives>1 then for Ctr:=1 to Lives-1 do
PutPic(Icon[4],(Ctr-1)*19,17);
end;
procedure KillLife;
var Ctr:byte;
begin
Dec(Lives);
if Lives>0 then begin
SetColor(0);
for Ctr:=18 to 103 do begin
PutPic(Icon[4],0,Ctr);
Line(5,Ctr-18,13,Ctr-18);
Delay(2);
end;
Play('t200 l8 o3 e4ep64eeea2');
end;
Black((Lives-1)*19,17,15,18);
ShowLives;
end;
procedure ShowScore(Adj:integer; Cnt:boolean);
var Ctr:integer;
procedure Wsc;
begin
TextColor(3);
Wnum(Score,5,15,2);
end;
begin
case Cnt of
True:begin
for Ctr:=1 to Adj div 10 do begin
Inc(Score,10);
Wsc;
Delay(10);
end;
Inc(Score,Adj mod 10);
Wsc;
end;
False:begin
Inc(Score,Adj);
Wsc;
end;
end;
if Score>=NextXlife then begin
if Lives<6 then begin
Inc(Lives);
ShowLives;
Play('t200 l4 o5 cc8ceg>c2');
end;
Inc(NextXlife,1500);
end;
end;
procedure ShowBonus;
begin
TextColor(3);
Wnum(Bonus,3,27,20);
end;
procedure ShowMap;
begin
OutLine(78,132,'Wall '+Chr(64+WallNo),0,1);
Box(62,141,141,168);
TextColor(2);
GotoXY(9,21); Write(#138#139#139#139#139#139#139#139#139);
GotoXY(16,20); Write(#142#139);
GotoXY(16,19); Write(#140#141);
PutPic(Icon[17],70+4*WallNo,159);
end;
procedure ClearObstacles;
begin
if Weapons>0 then for Ctr:=1 to Weapons do with Weapon[Ctr] do
Black(Xps,Yps,Icon[10+Typ,3],Icon[10+Typ,5]);
if Rope then begin
SetColor(0); Line(Urx,20,Rx,76);
end;
if Guards then for Ctr:=1 to 3 do
Black(Ctr*80-8,119-Icon[14,5],3,12);
end;
procedure InitGame;
begin
Lives:=4;
Level:=StartLevel;
Score:=0;
NextXlife:=1500;
WallNo:=StartWall;
Reached:=True;
Started:=True;
end;
procedure NewWall;
procedure GetWallData;
var
WeapNo:byte;
begin
Rope:=Off; Guards:=Off; Pits:=Off;
case Wall[WallNo,1] of
1:Rope:=On;
2:begin
Guards:=On;
Pits:=On;
end;
3:Pits:=On;
end;
Weapons:=Wall[WallNo,2];
if Weapons>0 then begin
Ctr:=3; WeapNo:=1;
repeat
with Weapon[WeapNo] do begin
Typ:=Wall[WallNo,Ctr];
Yps:=Wall[WallNo,Ctr+1];
Spd:=Wall[WallNo,Ctr+2];
Int:=Wall[WallNo,Ctr+3];
Del:=Wall[WallNo,Ctr+4];
end;
Inc(Ctr,5);
Inc(WeapNo);
until WeapNo>Weapons;
end;
end;
procedure SideWall(BrX,BrY:byte);
var x,y:word;
begin
x:=BrX*16; y:=BrY*16+8;
Line(x,y,x,y+16);
Line(x+1,y,x+1,y+16);
end;
procedure Brick(BrX,BrY:byte);
begin
PutPic(Icon[9],BrX*16,BrY*16+23);
end;
begin
LetGo:=False;
SetColor(3);
GetWallData;
for Ctr:=0 to 19 do begin
for Ctr2:=0 to 13 do Black(0,Ctr2*16,16,16);
ScrollLeft;
if(WallNo=Walls) and(Ctr>=17) then begin
Brick(19,0);
Brick(19,3);
MoveTo(304,24); LineRel(16,0);
MoveRel(0,1); LineRel(-16,0);
case Ctr of
17:begin Brick(19,1); SideWall(19,1);
Brick(19,2); SideWall(19,2);
SideWall(19,0); SideWall(19,3);
end;
18:begin SideWall(19,1); SideWall(19,2); end;
end;
Black(304,73,16,8);
end;
for Ctr2:=6 to 11 do begin
if not((Rope and(Ctr2=6) and(Ctr in [4..14]))
or(Pits and(Ctr2=6) and(Ctr in [4,5,9,10,14,15]))) then
Brick(19,Ctr2);
if Ctr2=6 then begin
if Rope then if Ctr in [4,15] then SideWall(19,Ctr2);
if Pits then if Ctr in [4,6,9,11,14,16] then SideWall(19,Ctr2);
end;
end;
end;
if WallNo<Walls then begin
PutPic(Icon[10],300,20); StringTop:=21;
end else begin
PutPic(Icon[18],308,55); StringTop:=50;
end;
if Guards then ShowGuards;
SetColor(2);
OutTextXY(112,0,'Score');
OutTextXY(175,1,'Hi');
ShowScore(0,Off);
BellString;
ShowMap;
ShowLives;
Bonus:=500; BonCnt:=0;
Box(199,149,239,161);
OutLine(200,140,'Bonus',0,1);
ShowBonus;
if Started then begin
KillLife;
Started:=False;
end;
end;
procedure InitWall;
begin
FirstFall:=True;
x:=0; y:=103; xd:=0; yd:=0;
ox:=x; oy:=y; oxd:=xd; oyd:=yd;
Jmp:=0;
Walk:=5; Wmin:=5; Wmax:=8;
if Reached then NewWall;
Reached:=False;
Hanging:=0; LetGo:=False;
if Rope then begin
Rx:=Random(97)+104; Urx:=Rx; Rxd:=-1+Random(2)*2;
end;
if Guards then begin
GrdCnt:=0;
GrdNo:=0;
ShowGuards;
end;
Falling:=False; Dead:=False;
Man;
if Weapons>0 then for Ctr:=1 to Weapons do with Weapon[Ctr] do begin
Fst:=True; Cnt:=1;
end;
end;
procedure ProcessJump;
const
JmpLen=8;
Ychg:array[1..JmpLen] of shortint=(-8,-6,-3,-2,2,3,6,8);
begin
if Rope and not LetGo then if(Rx in [x..x+15]) and(y<101) then begin
case xd of
-1:Hanging:=1;
+1:Hanging:=2;
end;
ShowScore(5,Off);
xd:=0;
Walk:=Hanging+8;
end;
if Hanging=0 then begin
if Jmp=JmpLen+2 then begin
Inc(y,7);
if y>=103 then begin
y:=103;
Dec(Jmp);
end;
end else begin
Inc(y,Ychg[Jmp]);
if Jmp<6 then Sound(Jmp*150+500);
Inc(Jmp);
end;
if Jmp=JmpLen+1 then begin
if y<103 then Inc(Jmp) else begin
Jmp:=0;
end;
end;
end;
end;
procedure ProcessWpn;
procedure MoveWpn(W:byte);
var wx,wy:word;
begin
with Weapon[W] do begin
if Typ=1 then Black(Xps,Yps,14,9)
else Black(Xps,Yps,20,3);
Inc(Xps,Spd);
if(Xps>320) then Cnt:=1
else begin
wx:=Xps; wy:=Yps;
PutPic(Icon[Typ+10],wx,wy);
case Typ of
1:if((wx>x-12)and(wx<x+14)) and((wy>y-18)and(wy<y+8)) then
Falling:=True;
2,3:if((wx>x-18)and(wx<x+14)) and((wy>y-18)and(wy<y+2)) then
Falling:=True;
end;
end;
end;
end;
begin
for Ctr:=1 to Weapons do with Weapon[Ctr] do begin
if Cnt=0 then MoveWpn(Ctr)
else begin
Inc(Cnt);
if Cnt>=Del+(Ord(Fst)*Int) then begin
Cnt:=0;
Xps:=320*Ord(Spd<0);
Fst:=False;
if Typ=1 then Sound(100) else Sound(900);
end;
end;
end;
end;
procedure ProcessRope;
begin
Orx:=Rx; Ourx:=Urx;
Inc(Rx,Rxd*4);
if(Rx<100) or(Rx>204) then Rxd:=-Rxd;
Urx:=Round(152+(Rx-152) / 1.2);
SetColor(0); Line(Ourx,20,Orx,76);
SetColor(3); Line(Urx,20,Rx,76);
end;
procedure ProcessGuards;
begin
if not(GrdNo in [1..3]) then GrdNo:=1;
Inc(GrdCnt);
if GrdCnt>10 then begin
GrdCnt:=1;
Inc(GrdNo);
Sound(50);
end;
ShowGuards;
end;
procedure PlayWall;
begin
while KeyPressed do Key:=ReadKey;
Key:=#0;
repeat
ox:=x; oy:=y;
oxd:=xd; oyd:=yd;
Owlk:=Walk;
GetShiftStats;
if(Jmp=0) and(Hanging=0) and not Falling then begin
if RgtShft then TurnRight else
if LftShft then TurnLeft else xd:=0;
end;
if KeyPressed then begin
Key:=ReadKey;
if not Falling then case Key of
#32,#13:if Jmp=0 then Jmp:=1 else if(Hanging>0) then begin
Hanging:=0; xd:=Rxd; Jmp:=1;
if xd<0 then TurnLeft else TurnRight;
LetGo:=True;
end;
end;
while KeyPressed do Key:=ReadKey;
end else Key:=#0;
if xd<>0 then begin
Count(Walk,1,Wmin,Wmax);
if not((Jmp>0) or Falling) then if Walk in [2,4,6,8] then
Sound(85);
end;
if(Hanging=0) then begin
if(xd<>0) then Inc(x,4*xd);
if x<0 then x:=0;
end else x:=Rx;
if(Jmp>0) and(Hanging=0) then ProcessJump;
if(x>=296) and not Falling then begin
Reached:=True;
if y<103 then begin Walk:=10; x:=308;
end else x:=296;
end;
Man;
Inc(BonCnt);
if BonCnt=4 then begin
BonCnt:=0;
Dec(Bonus,10);
if Bonus<0 then Bonus:=0;
ShowBonus;
end;
Delay((4-Level)*25-10);
if not Reached then begin
if Weapons>0 then ProcessWpn;
if Rope then ProcessRope;
if Guards then ProcessGuards;
BellString;
end;
if y=103 then begin
if Rope then if(x>64)and(x<224) then Falling:=True;
if Pits then
if(x>64)and(x<88) or(x>144)and(x<168) or(x>224)and(x<248) then
Falling:=True;
if LetGo and not Falling then begin
ShowScore(10,Off);
LetGo:=False;
end;
end;
if Falling and(Hanging>0) then begin
case Rxd of
-1:TurnLeft;
+1:TurnRight;
end;
Hanging:=0;
LetGo:=True;
SetColor(3);
Black(Ox+Ad[Owlk],oy,17,19);
end;
if Key=#27 then Quit:=True;
NoSound;
if NumLk then repeat GetShiftStats until not NumLk;
until Reached or Dead or Quit;
end;
procedure DoEsmeralda;
var
Nman:IcnTyp;
my:word;
begin
Black(x,y,16,19);
BellString;
x:=298;
PutPic(Icon[8],x,y);
y:=y-18;
GetImage(x,y,x+16,y+18,Nman);
PutImage(x,y,Nman,1);
BellString;
for my:=y downto 37 do begin
PutImage(x,my,Nman,1);
Delay(80);
PutImage(x,my,Nman,1);
end;
PutPic(Icon[5],299,55);
Delay(700);
Play('t100O5L4C#<ABE2');
Delay(200);
PutPic(Icon[19],301,35);
Delay(200);
Play('<EB>C#<A2');
ShowScore(1000,On);
Delay(200);
end;
begin
InitGame;
repeat
InitWall;
PlayWall;
if Reached then begin
if WallNo<Walls then begin
Pause:=0;
repeat
Sound(1000);
Delay(17);
Pause:=Pause+1;
NoSound;
Delay(Pause);
until Pause>40;
end;
ShowScore(Bonus,On);
if WallNo=Walls then DoEsmeralda;
Inc(WallNo);
if WallNo>12 then begin
WallNo:=1;
Inc(Level);
if Level>3 then Level:=3;
end;
end else if Dead then begin
PutPic(Behind,x,y);
ClearObstacles;
KillLife;
end;
until(Lives=0) or Quit;
Quit:=False;
end;
procedure GameOver;
var Ctr:word;
begin
SetTextStyle(GothicFont,0,2);
SetTextJustify(CenterText,TopText);
for Ctr:=0 to 1 do begin
SetColor(2+Ctr); OutTextXY(158+Ctr*2,51-Ctr*2,'Game Over');
end;
SetTextStyle(DefaultFont,0,1);
SetTextJustify(LeftText,TopText);
Ctr:=1; LastPos:=0;
repeat
if Score>=Hisc[Ctr].Scor then LastPos:=Ctr;
Inc(Ctr);
until (LastPos<>0) or (Ctr>7);
if LastPos<>0 then begin
if LastPos<7 then for Ctr:=7 downto LastPos+1 do
Hisc[Ctr]:=Hisc[Ctr-1];
Hisc[LastPos].Scor:=Score;
SetTextStyle(SmallFont,0,5);
SetColor(1);
SetTextJustify(CenterText,TopText);
Wlin(70,'Good job! Enter your name:');
Hisc[LastPos].Name:=GetInput(10,12,20,3);
end else begin
Play('t150l8o3ee4f#d4<b>dd2.');
Key:=ReadKey;
end;
end;
procedure ShutDown;
begin
CloseGraph;
TextMode(Co80);
Writeln('You''ve just finished playing HUNCHBACK');
Writeln('from '+Publ);
Writeln('Welcome back for another try, Hunchy!');
GotoXY(1,24);
Halt;
end;
begin
Initialize;
repeat
ShowTitle;
if not Quit then begin
Game;
GameOver;
end;
until Quit;
SaveHiScores;
ShutDown;
end.